To my knowledge PlaneShift is the only game with a good status of development where the engine was developed since the beginning as open source. The fact we are providing sources for our client and server, allows also anyone to start their own game with it, with their own content. This is essentially unique at least in the 3D MMORPG scene.
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I think some major points are the role-playing focus in its development, the fact it’s entirely free to play without any hidden fees, and the fact we have an Open Source engine where everyone can contribute. OnRPG: What sets PlaneShift apart from other MMORPGs on the market? Because of this PlaneShift has been one of the very first free 3D MMORPGs in existence. Some years later, around 2001, Luca made up a new team of people, who allowed to bring the game to 3D and to what we see today. With a group of people he was able to get to a good point on it, but at that point PlaneShift was only 2D. Luca Pancallo, who was playing many different MUDs and was also a dedicated table top RPG player, wished to do something new: adding a graphic interface and a deep and consistent story and background around it. PlaneShift history starts long time ago, when MUDs were the only online multiplayer games. OnRPG: What was the inspiration behind the creation of PlaneShift? As you can see they are all datacenters or hosting providers. All these sponsors provided the hardware and bandwidth at no cost for us, because they like our project and want to support our development. Right now we have three primary sponsors: the Singapore based Fragnetics, where we hosted the main roleplaying server till recently, the USA based EZ-PC usa, where we have been hosting our internal test server till last year and now is an official server with no roleplaying enforcement, and the most recent one was the Italy based Skylabhost where we have moved just last month our roleplaying server. Your company is receiving funding for servers and bandwidth through sponsors. OnRPG: Now you say that PlaneShift is a free-to-play MMORPG with no cash shops, no optional premium accounts and no strings attached. I’ve worked a lot in the homebrew scene and now also in the opensource scene. I’m a student of information technology from Italy and have been working in console (mostly Playstation 2 and Playstation Portable) and computer development for more than a decade now. Before we jump into the questions, would you please introduce yourself to the readers? OnRPG: Hello! My name is Michael Sagoe (mikedot), newest game journalist for. I took the time to speak with the lead engineer of PlaneShift to find out more. Everything in PlaneShift is available free to players with no ifs, ands or buts. Unlike other free-to-play MMOs, PlaneShift has no monthly fees, no cash shops and no optional premium content. PlaneShift is a 100% free-to-play MMORPG. However, the developers at Atomic Blue look to change all that with their latest title “PlaneShift”.
In short: “free-to-play” doesn’t always mean “free-to-enjoy.” However, many companies like to promote free-to-play as a way to get people interested and then push extra content as premium or cash shop services. Many MMORPGs like to mention that their games are “free-to-play”.
Questions by Michael Sagoe (mikedot), OnRPG JournalistĪnswered by Stefano Angeleri (weltall), PlaneShift Engine Lead Planeshift 0.5 Interview: Grinding is Pointless